Tuesday, July 27, 2010

Golf Gone Wild

I came home from the golf course feeling that I am mediocre, at best, at almost everything I do; it was a bad day. What a challenging game is golf. There are as many degrees of freedom as there are body parts, so much can go wrong. An objective analysis reveals that of the average 100 strokes I take on the course, 18 are from the tee, 45 are on the green, which leaves 37 between the tee and the green. Today, of the 18 from the tee I hit 10 of them well, in or near the fairway and about 180 to 200 yards out. Of the 37 interim shots, 18 were approach shots, i.e., either chips or pitches; 2 were out of sand traps with good results, and 8 were good second shots; the other 9 were wasted strokes. The 45 putts are the sad part of my game. If the nine holes that were three putts were eliminated, my score would be about 90. Then if the 9 or 10 wasted strokes were eliminated, we’re talking about the low 80’s.

The grand conclusion of this is my game sucks, my putting is terrible, and my mind gets screwed up on the course. I caught myself in emotional response and unfavorable opinion often; the good news is that I caught myself and changed same in each instance except for the over-arching opinion that I am mediocre at just about everything, which is probably pretty close to the truth. The only redemption is to keep on keepin’ on in my four chosen areas—the script, the club, the crop, and the cue.


All of these are fun and worthy of achieving at least the Skill level (see the added presentation) with acting going beyond Skill into job. Ultimately, dreaming extravagantly, I would reach the Awards level in acting, the Medals level in golf and pool, and the Skill level in riding. This resolve lends itself to development of the kind I do every Sunday when I plot and scheme. I have all the tools and the knowledge to do this and I still need external input in all of these to make the dreams come true. The external input is 2nd line work; the 3rd line is the statement of the dream and working for the dream itself where the 2nd line is working with others to achieve the dream, or Aim.


There are fourteen other endeavors but they are secondary and complimentary to these four. All of them together make up a full slate of activities that, when managed properly , lead to the achievement of Aim.


The Accomplishment Structure


A clear and vivid vision of what that is, and what it entails, is fundamental so all of the required personal resources can be focused on the effort. The vision will never be perfect; it must be made and refined. One can continually refine the vision as he becomes more aware of what it takes to reach this, or the next level of the endeavor. This vision, no matter how incomplete and unrealistic, is the starting point and it needs to be written because writing requires and records thought processes and allows review and revision. Then it can be formulated into terse statements that allow one to be quickly reminded of what he is trying to accomplish. I want to… and not I wish to…


Three strategies for accomplishment are the puzzle, which relates to rules and a framework; the game, achieving successful results within a set of rules; and the dance, moving in prescribed motions to produce desired results.


The pre-requisites are Desire, Capability, and Discipline.


The steps to successful achievement are: Assimilation, Application, Refinement, Competition, and Fulfillment The movement from one level to another is a process and not a single event. Innovation is utilized repeatedly. There may be different and independent strategies employed as one makes progress through the various levels.


Skill relates to the assimilation of knowledge and enough formative practice that one can perform the endeavor with confidence when performing alone or in a controlled environment, such as a lab or class.


Riches relates to being able to perform the endeavor at a level of proficiency that produces profit. This refers to being well paid for performance in the marketplace. Activities at this level relate to the practical application of the skill in a journeyman-like manner that results in utility for which others are willing to pay.


Job is an acid test of the endeavor. It relates to the willingness and continuing interest to pursue it, rain or shine, good times and bad, in times of growth and sideways plodding, and commitment to it for the fulfillment of obligations either to others or to self.


Awards is where the performer demonstrates his skill to objective others who are superior and/or knowledgeable in what the endeavor entails and can pass judgment on the performance. The activities at this level result in a level of performance that is recognized as superior when judged against the accepted standards and norms for the endeavor.


Medals is the level where the performer is compared to others in competition. Activities at this level relate to building the confidence necessary to compete against other performers who are likewise seeking superiority. The immediate example is sports but it also relates to being successful in auditions, publishing, negotiating, anywhere that the performer rises above other practitioners of the same skill.


Stardom is performance to a wider audience who understands what top performance is and acclaims it when they see it. Activities at this level relate to earning the adulation of people who vicariously participate in the performer’s success.


Progress through each of these levels is an end in itself. Since the amount of effort required to reach perfection is infinite, there is a point/ region/ place/ time/ level of achievement where the increase in level is so slight compared to effort that further pursuit of perfection in the endeavor becomes futile.


Being aware of approaching this level of futility is critical; it requires decision. One can continue to (a) accomplish with incrementally more effort, (b) abandon the endeavor, or (c) decide to move to the next level.


For example, as the performer approaches futility at the Skill level, he can choose to continue for the fun of it, as a hobby, or go on to the Riches level. If he should choose to go on there is a step function change in the pursuit of the endeavor where he is no longer working to hone his skill but now to profit from the application of it. This has a totally different complexion than the Skill level. And so on through all the levels.

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